✦ Situation
✦ Problem
✦ solution
✦ results
60% less retention
from focus group study result
Habit formation in 21 days
based on the users empathy for a virtual pet
✦ Project Details
Role
UXD
Type
Solo academic project
Duration
3 Months
Focus
Gamification
Tools
Figma
✦ SOLUTION

Just like a gym buddy, koi fish will motivate you to complete your daily tasks. You can buy props for the fish by trading your hard earned zenstone.
Meditate for as little as 2 mins. The app will remind you to complete your 21-min daily goal based on your phone activity.

✦ product design roadmap
NN Group's design thinking method

✦ User research
Results?
Affinity mapping and clustering for insights and themes
Lack of motivation
All tasks are the same everyday. Even if I want to meditate, it is extremely repetitive.
- Manny
Lack of time
I don't have 30 min in the morning. When I get home after work, I still don't have that kind of time.
- Grace
No time and no motivation
Users needed a flexible option which fit their busy schedule. They also needed something that keep them engaging thoughout.
✦ Market landscape audit
All of them failed to address the users lack of time and motivation.

✦ Ideation
Build the essentials product features and only that.

Gamification
Baking in habit forming elements so that the user comes back for more everyday

A day in the life of Radient Rachel
Storyboarding

Every decision ever
User flow

Hand drawn wireframes
Inital sketches highlighting trigger, action , variable rewards and investments for gamification.

Visual branding
Calm colors mimicking mediation and inner peace

✦ FINAL DESIGN


Complete the daily goal of 21min a day and get variably rawarded.
Trade your hard earned zenstones to unlock more levels


Upgrade using your zenztones so that the fish grows with you.
✦ test for measuting skin in the game
mimicking the app to test risky assumptions
I used instagram DM to mimic the engagement of the fish with all 5 users


✦ Learnings
Self Reflection
Learnings
Changes